Config = {} --IMPORTANT STUFF-- Config.PedsResetTime = 1000 * 60 * 30 --ShopKeeper reset timer. Config.UseBlips = true --Set to true if you want to have store blips. Config.UseCopJob = true --Set to true for the interact sound alarm ogg. Config.UseLasers = true Config.UseItems = false --Priekš itemiem kad ieliksm --IMPORTANT STUFF-- --CONTROLS-- --RECEPTION-- Config.SendReceptionToUnlockButton = 46 --Default is 46 (E). Config.DisableCamerasButton = 74 --Default is 74 (H). --RECEPTION-- --GENERAL BUTTONS-- Config.EmptyLockerButton = 46 --Default is 46 (E). Config.AlarmButton = 46 --Default is 46 (E). Config.DoorButton = 46 --Default is 46 (E). Config.CrackSafeButton = 46 --Default is 46 (E). Config.BreakLockerButton = 46 --Default is 46 (E). Config.CancelLocker = 73 --Default is 73 (X) Config.PlantBombButton = 46 --Default is 46 (E). Config.HackPanelButton = 46 --Default is 46 (E). Config.StealCashButton = 46 --Default is 46 (E). Config.ResetButton = 46 --Default is 46 (E). --GENERAL BUTTONS-- --CONTROLS-- --Shops-- Config.PacificBank = { name = "Central Pacific Bank", --Name for bank blip = vector3(246.88, 219.49, 121.28), copsNeeded = 0, --Cops needed to start the robbery AlarmCoords = vector3(255.85, 222.02, 106.29), --The alarm coords. AlarmState = nil, ResetBank = vector3(265.55, 220.34, 101.68), mainReceptionEmployee = nil, mainReceptionEmployeeCoords = vector3(254.54, 222.38, 106.29), --Main Reception's employee coords. mainReceptionEmployeeHeading = 169.34, --Main Reception's employee Heading. mainReceptionEmployeeState = nil, mainSecurityGuard = nil, mainSecurityGuardWeapon = nil, mainSecurityGuardCoords = vector3(259.86, 216.68, 106.29), --Main Reception's employee coords. mainSecurityGuardHeading = 71.00, --Main Reception's employee Heading. mainSecurityGuardState = nil, secondSecurityGuard = nil, secondSecurityGuardWeapon = nil, secondSecurityGuardCoords = vector3(238.84, 221.8, 106.29), --Main Reception's employee coords. secondSecurityGuardHeading = 252.29, --Main Reception's employee Heading. secondSecurityGuardState = nil, randomPeds = { [1] = { ped = nil, coords = vector3(253.39, 220.83, 106.29), heading = 339.47, animimation = nil, state = nil, }, [2] = { ped = nil, coords = vector3(251.86, 218.88, 106.29), heading = 323.89, animimation = nil, state = nil, }, [3] = { ped = nil, coords = vector3(251.14, 216.67, 106.29), heading = 331.85, animimation = nil, state = nil, }, [4] = { ped = nil, coords = vector3(249.26, 215.06, 106.29), heading = 310.75, animimation = nil, state = nil, }, [5] = { ped = nil, coords = vector3(252.2, 214.23, 106.29), heading = 18.29, animimation = nil, state = nil, }, }, lockers = { [1] = { lockerHeading = 343.60, lockerCoords = vector3(258.57, 218.36, 101.68), lockerMoney = {25000, 50000}, opened = nil, busy = nil }, [2] = { lockerHeading = 343.60, lockerCoords = vector3(260.82, 217.62, 101.68), lockerMoney = {25000, 50000}, opened = nil, busy = nil }, [3] = { lockerHeading = 163.17, lockerCoords = vector3(259.33, 213.76, 101.68), lockerMoney = {25000, 50000}, opened = nil, busy = nil }, [4] = { lockerHeading = 163.17, lockerCoords = vector3(257.09, 214.55, 101.68), lockerMoney = {25000, 50000}, opened = nil, busy = nil }, [5] = { lockerHeading = 343.60, lockerCoords = vector3(263.72, 216.48, 101.68), lockerMoney = {25000, 50000}, opened = nil, busy = nil }, [6] = { lockerHeading = 343.60, lockerCoords = vector3(265.81, 215.81, 101.68), lockerMoney = {25000, 50000}, opened = nil, busy = nil }, [7] = { lockerHeading = 250.55, lockerCoords = vector3(266.43, 214.37, 101.68), lockerMoney = {40000, 70000}, opened = nil, busy = nil }, [8] = { lockerHeading = 250.55, lockerCoords = vector3(265.71, 212.49, 101.68), lockerMoney = {40000, 70000}, opened = nil, busy = nil }, [9] = { lockerHeading = 163.17, lockerCoords = vector3(264.24, 211.92, 101.68), lockerMoney = {40000, 70000}, opened = nil, busy = nil }, [10] = { lockerHeading = 163.17, lockerCoords = vector3(262.21, 212.67, 101.68), lockerMoney = {40000, 70000}, opened = nil, busy = nil }, }, safes = { [1] = { safeCoords = vector3(259.10, 204.23, 109.29), safeHeading = 160.00, safeMoney = {5000, 20000}, opened = nil, busy = nil }, [2] = { safeCoords = vector3(266.25, 214.39, 109.29), safeHeading = 74.18, safeMoney = {20000, 40000}, opened = nil, busy = nil } }, cash = { [1] = { cashCoords = vector3(263.67, 214.25, 100.68), cashRotation = 0.360, cashMoney = {100000, 200000}, stolen = nil, busy = nil }, [2] = { cashCoords = vector3(261.42, 213.81, 100.68), cashRotation = 0.0, cashMoney = {100000, 200000}, stolen = nil, busy = nil }, [3] = { cashCoords = vector3(262.41, 216.34, 100.68), casRotation = 0.0, cashMoney = {100000, 200000}, stolen = nil, busy = nil }, }, doors = { --First Door next to reception-- [1] = { objName = `hei_v_ilev_bk_gate_pris`, objCoords = vector3(257.41, 220.25, 106.4), locked = nil, destroyed = nil, type = "thermite", anim = { x = 257.40, y = 220.20, z = 106.35, h = 336.52, extra = 0}, thermitefx = vector3(257.39, 221.20, 106.29) }, --Second door next that leads downstiars-- [2] = { objName = `hei_v_ilev_bk_gate2_pris`, objCoords = vector3(261.83, 221.39, 106.41), locked = nil, destroyed = nil, type = "thermite", anim = { x = 261.67, y = 221.39, z = 106.33, h = 251.08, extra = 0}, thermitefx = vector3(261.67, 222.39, 106.33) }, --Door that leads to offices.-- [3] = { objName = `v_ilev_bk_door`, objCoords = vector3(265.19, 217.84, 110.28), locked = nil, destroyed = nil, type = "lockpick", }, --Second Door downstairs from the left side.-- [4] = { objName = `v_ilev_bk_door`, objCoords = vector3(236.70, 228.28, 106.29), locked = nil, destroyed = nil, type = "lockpick", }, --Second Door upstairs from the left side.-- [5] = { objName = `v_ilev_bk_door`, objCoords = vector3(237.65, 227.89, 110.28), locked = nil, destroyed = nil, type = "lockpick", }, --Second Door that leads to upstairs from the left side.-- [6] = { objName = `v_ilev_bk_door`, objCoords = vector3(257.04, 207.24, 110.28), locked = nil, destroyed = nil, type = "lockpick", }, --First Office.-- [7] = { objName = `v_ilev_bk_door2`, objCoords = vector3(262.15, 213.91, 110.28), locked = nil, destroyed = nil, type = "lockpick", }, --Second Office.-- [8] = { objName = `v_ilev_bk_door2`, objCoords = vector3(260.51, 209.28, 110.28), locked = nil, destroyed = nil, type = "lockpick", }, --First Door inside vault.-- [9] = { objName = `hei_v_ilev_bk_safegate_pris`, objCoords = vector3(252.98, 220.65, 101.8), locked = nil, destroyed = nil, type = "thermite", anim = { x = 252.95, y = 220.70, z = 101.76, h = 160.08, extra = 0}, thermitefx = vector3(252.985, 221.70, 101.72) }, --Second Door inside vault.-- [10] = { objName = `hei_v_ilev_bk_safegate_pris`, objCoords = vector3(261.68, 215.62, 101.81), locked = nil, destroyed = nil, type = "thermite", anim = { x = 261.65, y = 215.60, z = 101.76, h = 252.08, extra = 0}, thermitefx = vector3(261.68, 216.63, 101.75) }, }, vaultDoor = { vaultCoords = vector3(255.90, 223.65, 101.88), vaultObject = 961976194, vaultHeading = { open = 70.00001, closed = 160.00001, }, bombed = nil, bombLocation = {x = 255.90, y = 223.65 , z = 101.88, h = 152.41}, hacked = nil, hackCoords = vector3(253.21, 228.42, 101.88), hackLocation = {x = 253.34, y = 228.25 , z = 101.39, h = 63.60}, }, cooldown = {hour = 3, minute = 0, second = 0}, --Cooldown till the shop resets. camera = {1,2,3}, --Example: {1,2,3} for multiple cameras. robbed = nil } --Shops-- --Peds-- --https://docs.fivem.net/docs/game-references/ped-models/ models we used. --https://wiki.rage.mp/index.php?title=Weapons models we used Config.Reception ={ [1] = { model = `a_f_m_business_02`, disableCamerasFakeChance = 50, }, [2] = { model = `a_f_y_business_01`, disableCamerasFakeChance = 50, }, [3] = { model = `a_f_y_business_02`, disableCamerasFakeChance = 50, }, [4] = { model = `a_m_m_business_01`, disableCamerasFakeChance = 50, }, [5] = { model = `a_m_y_business_02`, disableCamerasFakeChance = 50, }, [6] = { model = `a_m_y_business_03`, disableCamerasFakeChance = 50, }, } Config.SecurityPeds ={ [1] = { model = `s_m_m_security_01`, Weapons = { [1] = `WEAPON_COMBATPDW`, [2] = `WEAPON_CARBINERIFLE`, [3] = `WEAPON_SMG`, [4] = `WEAPON_ASSAULTSHOTGUN`, } }, [2] = { model = `mp_m_securoguard_01`, Weapons = { [1] = `WEAPON_COMBATPDW`, [2] = `WEAPON_CARBINERIFLE`, [3] = `WEAPON_SMG`, [4] = `WEAPON_ASSAULTSHOTGUN`, } }, [3] = { model = `s_m_m_prisguard_01`, Weapons = { [1] = `WEAPON_COMBATPDW`, [2] = `WEAPON_CARBINERIFLE`, [3] = `WEAPON_SMG`, [4] = `WEAPON_ASSAULTSHOTGUN`, } }, [4] = { model = `s_m_m_armoured_01`, Weapons = { [1] = `WEAPON_COMBATPDW`, [2] = `WEAPON_CARBINERIFLE`, [3] = `WEAPON_SMG`, [4] = `WEAPON_ASSAULTSHOTGUN`, } }, [5] = { model = `s_m_m_armoured_02`, Weapons = { [1] = `WEAPON_COMBATPDW`, [2] = `WEAPON_CARBINERIFLE`, [3] = `WEAPON_SMG`, [4] = `WEAPON_ASSAULTSHOTGUN`, } }, [6] = { model = `mp_s_m_armoured_01`, Weapons = { [1] = `WEAPON_COMBATPDW`, [2] = `WEAPON_CARBINERIFLE`, [3] = `WEAPON_SMG`, [4] = `WEAPON_ASSAULTSHOTGUN`, } }, } Config.RandomPeds ={ [1] = { model = `s_f_m_fembarber`, isUsed = false, }, [2] = { model = `csb_tonya`, isUsed = false, }, [3] = { model = `csb_djblamadon`, isUsed = false, }, [4] = { model = `csb_denise_friend`, isUsed = false, }, [5] = { model = `csb_anita`, isUsed = false, }, [6] = { model = `cs_patricia`, isUsed = false, }, [7] = { model = `cs_natalia`, isUsed = false, }, [8] = { model = `cs_denise`, isUsed = false, }, [9] = { model = `cs_beverly`, isUsed = false, }, [10] = { model = `cs_brad`, isUsed = false, }, [11] = { model = `cs_carbuyer`, isUsed = false, }, [12] = { model = `cs_drfriedlander`, isUsed = false, }, [13] = { model = `cs_manuel`, isUsed = false, }, [14] = { model = `cs_mrk`, isUsed = false, }, [15] = { model = `csb_car3guy2`, isUsed = false, }, } --Peds-- --Animations-- Config.RandomAnimations = { [1] = { type = "phone", isUsed = false, }, [2] = { type = "calling", isUsed = false, }, [3] = { type = "crossarms-angry", isUsed = false, }, [4] = { type = "crossarms", isUsed = false, }, [5] = { type = "facepalm", isUsed = false, }, [6] = { type = "fallasleep", isUsed = false, }, [7] = { type = "guard", isUsed = false, }, [8] = { type = "idle", isUsed = false, }, [9] = { type = "idle2", isUsed = false, }, [10] = { type = "idle3", isUsed = false, }, [11] = { type = "inspect", isUsed = false, }, [12] = { type = "knucklecrunch", isUsed = false, }, [13] = { type = "lookout", isUsed = false, }, } --Animations