using System; namespace RPGSpele { public class Prasme { public string SkillName { get; private set; } public int BaseDamage { get; private set; } public int EnergyCost { get; private set; } public string EffectType { get; private set; } public Prasme(string name, int damage, int cost, string effect) { SkillName = name; BaseDamage = damage; EnergyCost = cost; EffectType = effect; } } public class Cinitajs { public string Name { get; private set; } public int Health { get; set; } public int Energy { get; set; } public int Armor { get; private set; } public int AttackPower { get; private set; } public Cinitajs(string name, int health, int energy, int armor, int atk) { Name = name; Health = health; Energy = energy; Armor = armor; AttackPower = atk; } public void CastMagic(Cinitajs target, Prasme skill) { Console.WriteLine($"\n{this.Name} mēģina izmantot {skill.SkillName} pret {target.Name}..."); if (this.Energy >= skill.EnergyCost) { int totalDamage = (skill.BaseDamage + this.AttackPower) - target.Armor; if (totalDamage < 0) totalDamage = 0; target.Health -= totalDamage; this.Energy -= skill.EnergyCost; Console.WriteLine($"Uzbrukums veiksmīgs! Nodarīti {totalDamage} bojājumi."); Console.WriteLine($"{target.Name} atlikušie HP: {target.Health}. {this.Name} MP: {this.Energy}"); SpecialEffect(this, target, skill); } else { Console.WriteLine("Kļūda: Nepietiek enerģijas!"); } } private void SpecialEffect(Cinitajs caster, Cinitajs enemy, Prasme skill) { } } class Program { static void Main(string[] args) { Cinitajs v1 = new Cinitajs("Zibens Šamanis", 120, 80, 5, 15); Cinitajs v2 = new Cinitajs("Akmens Sargs", 200, 40, 20, 5); Prasme s1 = new Prasme("Zibens Spēriens", 40, 25, "Shock"); Prasme s2 = new Prasme("Zemes Grūdiens", 25, 15, "Stun"); Console.WriteLine("--- RPG Cīņas Simulācija Sākas ---"); Console.WriteLine($"{v1.Name} pret {v2.Name}"); v1.CastMagic(v2, s1); v2.CastMagic(v1, s2); v1.CastMagic(v2, s1); Console.WriteLine("\n--- Cīņas Beigas ---"); Console.ReadLine(); } } }