if (variable_global_exists("load_player_x") && variable_global_exists("load_player_y")) { if (global.load_player_x != undefined && global.load_player_y != undefined) { with (oPlayer) { x = global.load_player_x; y = global.load_player_y; } // Clear temporary global variables global.load_player_x = undefined; global.load_player_y = undefined; } } audio_play_sound(snd_ambient_wind, true, 1); audio_play_sound(snd_ambient_night, true, 1);